![]() ![]() If it's an instant cast spell then there's no cast bar and the next cast starts after the global cooldown is over. the cast bar pops appears, fills all the way to the right, turns green and flashes then fades away. When I cast (spam button) using a cast sequence, eg It is also a shame, because you get multiple posts from confused users wondering how they identify the names of their buttons and thinking /click is a magical dps boost. Saying /castsequnce is bad and /click is good doesn't exactly lead people to understand the problem or the solution. click has just sort of become synomymous with multiple castsequences, which is pretty misleading since /click has nothing to do with the dps difference. The point is that at both of these methods use /castsequence, and at no point does /click figure into the equation. Is good (assuming you can time your clicks to your commas), because A and B are no longer in the same /castsequence, so the client no longer holds up. Is bad because you will have an idle period equal to your latency between A finishing and B starting cast. This is because the client will not 'queue' the next spell with the server the way normal casting does. castsequence is a loss of dps only if you have more spells in the same castsequence. This is the kind of misunderstanding I would like to clear up (whether I am the one who misunderstands it or not). You would expect these to be the same right? wrong, because of the way castsequence works. castsequence lightning bolt, lightning bolt ![]() ![]() Because of the way /castsequence works (waits for response from the server before moving along) you are losing time equal to your lag when you use it. There are tons and tons of posts about this guys, and people have done an incredible amount of testing. THey use it because /castsequence is a straight up loss of dps. People don't use click to get around the character limit here. ![]()
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